APPROVED FACTION ART / 0101 / 08 — The Crooked NailThe Guild
Mara Voss
APPROVED FACTION ART / 01The Guild
Mara Voss
The Guild is Vespa’s independent licensed bounty organization. It takes authorized contracts, protects professional neutrality, and gives hunters access to a contract wall, equipment, safe planning rooms and intelligence at its speakeasy headquarters, The Crooked Nail.
THE INSTITUTION
The Guild is Vespa’s independent licensed bounty organization. It takes authorized contracts, protects professional neutrality, and gives hunters access to a contract wall, equipment, safe planning rooms and intelligence at its speakeasy headquarters, The Crooked Nail.
PEOPLE
Mara Voss Guildmaster, approximately 60; former elite hunter responsible for the organization.
Silas Reed Coordinates contracts and operational information.
Rosa “Rosie” Vale Ex-hunter quartermaster with a prosthetic arm; outfits and supports hunters.
The player Starts as a Prospect, earning credentials and rank through fieldwork.
THE UNDERLYING QUESTION
The Guild must decide whether its reputation is worth protecting when that means concealing the truth.
GUILD RANKS
Prospect: supervised learner. Iron: licensed independent hunter. Hound: trusted tracker. Marshal: elite active hunter who recruits and trains others. Warden: senior appointed steward. Black Badge: exceptional legendary distinction, NOT an institutional command rank.
PLAYER RELATIONSHIP
Good hunts mean more than kills. Evidence, restraint, live capture and professional conduct can preserve testimony and shape how The Guild judges the player.
DESIGN BOUNDARY
The everyday in-world name is always “The Guild.” Keep its base at The Crooked Nail. Keep Black Badge distinct from Marshal and Guildmaster.
CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
HISTORIC BETRAYAL
Ten years ago, Guild leaders learned that intelligence attached to a legitimate bounty had been falsified after Isabella Marrow was murdered. Rather than exposing the manipulation, they expelled a Black Badge hunter and knowingly made him take the blame. That hunter becomes the long-game antagonist.











