ALL WORLDS / BOUNTY HUNTER
603 INTERACTIVE ORIGINAL WORLD / IN DEVELOPMENT

WELCOME TO VESPA CITY

BOUNTY
HUNTER.

EVERY CONTRACT LEAVES A TRACE.
EVERY TRUTH HAS A COST.

In a city where everyone owes someone, a warrant is just the beginning. Start as a Prospect in The Guild. Follow the evidence. Decide what kind of hunter you become.

WORLD DOSSIER / VC—001APPROVED CONCEPT ART · NOT GAMEPLAYSCROLL TO INVESTIGATE ↓
EIGHT FACTIONS✦ONE CITY✦NO SIMPLE ANSWERS✦EIGHT FACTIONS✦ONE CITY
01 / CITY INTELLIGENCE

THE CITY
NEVER FORGETS.

Vespa City is a contemporary crime-noir metropolis—dense city centers, old streets, sprawling industry, working waterfront and marsh-edged outskirts.

08ESTABLISHED
FACTIONS
01CITY FULL OF
SECRETS
∞PATHS THROUGH
THE TRUTH

Vespa City is a contemporary crime-noir metropolis inspired by dense metropolitan boroughs and older marsh-edged outskirts. You enter The Guild as a Prospect, working licensed bounty contracts from The Crooked Nail while investigating people and power beyond each assignment. Evidence, restraint and live capture can keep testimony and relationships intact. What you uncover is shaped by the methods you choose.

01FOLLOW THE WARRANT

Take licensed contracts and develop a reputation inside The Guild.

02FOLLOW THE EVIDENCE

Investigations, testimony and lawful captures can illuminate deeper stories.

03LIVE WITH THE CONSEQUENCES

Restraint and relationships can preserve paths that violence closes.

Worldbuilding and narrative vision from the approved faction bible. These are design intentions, not verified implemented gameplay features.

Approved cinematic art of The Crooked Nail speakeasy, headquarters of The Guild
THE GUILD / FIELD HQ

THE CROOKED NAIL.

Every hunter needs a place to start. Behind the walls of this speakeasy, contracts become choices—and choices become consequences.

DISCOVER THE GUILD ↗
02 / THE POWER STRUCTURE

EIGHT FORCES.
ONE VESPA.

The city is more complicated than good versus evil. Explore the approved dossiers to discover who's protecting what—and what they're willing to lose.

CLASSIFIED DOSSIER INDEXSELECT A FACTION TO EXPAND ITS RECORD
Approved The Guild faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 01
01 / 08 — The Crooked Nail

The Guild

Mara Voss

The Guild is Vespa’s independent licensed bounty organization. It takes authorized contracts, protects professional neutrality, and gives hunters access to a contract wall, equipment, safe planning rooms and intelligence at its speakeasy headquarters, The Crooked Nail.

LEADERSHIP
Mara Voss
ESTABLISHED AREA
The Crooked Nail
OTHER FIGURES
Silas Reed · Rosa “Rosie” Vale
01 / RECORD

THE INSTITUTION

The Guild is Vespa’s independent licensed bounty organization. It takes authorized contracts, protects professional neutrality, and gives hunters access to a contract wall, equipment, safe planning rooms and intelligence at its speakeasy headquarters, The Crooked Nail.

02 / RECORD

PEOPLE

Mara Voss Guildmaster, approximately 60; former elite hunter responsible for the organization.

Silas Reed Coordinates contracts and operational information.

Rosa “Rosie” Vale Ex-hunter quartermaster with a prosthetic arm; outfits and supports hunters.

The player Starts as a Prospect, earning credentials and rank through fieldwork.

03 / RECORD

THE UNDERLYING QUESTION

The Guild must decide whether its reputation is worth protecting when that means concealing the truth.

04 / RECORD

GUILD RANKS

Prospect: supervised learner. Iron: licensed independent hunter. Hound: trusted tracker. Marshal: elite active hunter who recruits and trains others. Warden: senior appointed steward. Black Badge: exceptional legendary distinction, NOT an institutional command rank.

05 / RECORD

PLAYER RELATIONSHIP

Good hunts mean more than kills. Evidence, restraint, live capture and professional conduct can preserve testimony and shape how The Guild judges the player.

06 / RECORD

DESIGN BOUNDARY

The everyday in-world name is always “The Guild.” Keep its base at The Crooked Nail. Keep Black Badge distinct from Marshal and Guildmaster.

CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
01 / RECORD

HISTORIC BETRAYAL

Ten years ago, Guild leaders learned that intelligence attached to a legitimate bounty had been falsified after Isabella Marrow was murdered. Rather than exposing the manipulation, they expelled a Black Badge hunter and knowingly made him take the blame. That hunter becomes the long-game antagonist.

BACK TO THE EIGHT FACTIONS ↑
Approved The Marrow Syndicate faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 02
02 / 08 — Crown Center

The Marrow Syndicate

Victor Marrow

Victor Marrow controls real estate, financial companies, nightlife, hospitality, private enforcement and deep political relationships. His ambitions already extend beyond Vespa into other cities and international markets. He is a major power, not the obvious final villain.

LEADERSHIP
Victor Marrow
ESTABLISHED AREA
Crown Center
OTHER FIGURES
Elena Marrow · Isabella Marrow
01 / RECORD

THE EMPIRE

Victor Marrow controls real estate, financial companies, nightlife, hospitality, private enforcement and deep political relationships. His ambitions already extend beyond Vespa into other cities and international markets. He is a major power, not the obvious final villain.

02 / RECORD

VICTOR MARROW

Wealthy and calculating, Victor believes everything he builds is for the future of his daughter Elena. His belief in protection risks becoming a belief in control.

03 / RECORD

ELENA MARROW

Elena is 16 and attends school. She was six when her mother died. Her importance is personal, not a corporate title or an adult executive role.

04 / RECORD

THE PLAYER’S INVESTIGATION

New evidence can challenge Victor’s belief that the death was accidental. His reaction may move him toward negotiation, vengeance, cooperation or conflict, always intertwined with his desire to protect Elena.

05 / RECORD

STORY BOUNDARY

Isabella is Victor’s deceased wife. Elena is their sixteen-year-old daughter; artwork portraying Elena as an adult “first lady” does not change this established canon.

CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
01 / RECORD

THE DEATH OF ISABELLA

Ten years ago Isabella Marrow was killed in what the public and the player initially understand as a bounty operation gone wrong. In truth, Isadora Varela arranged the killing because Victor’s power was becoming too great. A compromised bounty intelligence trail helped point blame toward a Black Badge hunter.

BACK TO THE EIGHT FACTIONS ↑
Approved The Mercy Saints faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 03
03 / 08 — Mercy District / The Broken Halo

The Mercy Saints

Marcus “Saint” Bell

The Mercy Saints were built out of local protection and mutual aid. Their food programs, neighborhood defense and social ties genuinely help residents, while protection rackets, illegal trade and coercion make that help costly.

LEADERSHIP
Marcus “Saint” Bell
ESTABLISHED AREA
Mercy District / The Broken Halo
OTHER FIGURES
Evelyn “Mother Saint” Bell · Darius “Dre” Cole · Nadia Price
01 / RECORD

NEIGHBORHOOD ROOTS

The Mercy Saints were built out of local protection and mutual aid. Their food programs, neighborhood defense and social ties genuinely help residents, while protection rackets, illegal trade and coercion make that help costly.

02 / RECORD

LEADER: MARCUS “SAINT” BELL

Age 43. A Fallen Protector who loves Mercy and believes he alone can keep it safe. His central flaw is confusing the neighborhood’s survival with his control over it.

03 / RECORD

SUPPORTING PEOPLE

Evelyn “Mother Saint” Bell Marcus’s mother and guardian of the original social mission.

Darius “Dre” Cole Age 28; ambitious successor pushing a more aggressive criminal expansion.

Nadia Price Community organizer seeking safety without gang domination.

04 / RECORD

THE BROKEN HALO

The Saints’ local church/parish hall, gathering point, distribution center and informal command space. This is a place where community loyalty and criminal influence meet.

05 / RECORD

STORYLINE: THE BROKEN HALO

A bounty connected to the Saints reveals unauthorized crews, outside money and internal pressure over how Mercy should be protected. The player’s evidence, witness protection and relationships can influence reform, consolidation, displacement or a leadership challenge.

06 / RECORD

DESIGN BOUNDARY

The Saints should not be caricatured as either pure charity or pure villainy. A damaging internal rupture is possible, but not an unavoidable civil war.

BACK TO THE EIGHT FACTIONS ↑
Approved The Iron Jackals faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 04
04 / 08 — Ironworks / Ashfall Yards

The Iron Jackals

Rook Mercer

Mechanics, scrappers, truck thieves and freight hijackers built the Jackals from industrial decline. Their world is scrap pits, rail yards, garages and improvised muscle, not corporate boardrooms. Ashfall Yards is the label used for their industrial enclave within the broader Ironworks setting.

LEADERSHIP
Rook Mercer
ESTABLISHED AREA
Ironworks / Ashfall Yards
OTHER FIGURES
Maggie “Wrench” Doyle · Cole “Torque” Vance
01 / RECORD

FACTION IDENTITY

Mechanics, scrappers, truck thieves and freight hijackers built the Jackals from industrial decline. Their world is scrap pits, rail yards, garages and improvised muscle, not corporate boardrooms. Ashfall Yards is the label used for their industrial enclave within the broader Ironworks setting.

02 / RECORD

LEADER: ROOK MERCER

Age 48. Tough, funny, intimidating mechanic and organizer. His customized black-and-orange muscle car is “The Jackal.” He is violent, yet insists on a personal code.

03 / RECORD

THE JACKAL CODE

Rook opposes deliberate harm to innocents, trafficking of people and abandoning loyal crew for profit. This does not erase the harm caused by the organization’s other crimes.

04 / RECORD

PEOPLE

Maggie “Wrench” Doyle Age 52, veteran mechanic and Rook’s close ally.

Cole “Torque” Vance Age 31, protégé and ambitious raider who tolerates civilian risk far too readily.

05 / RECORD

STORYLINE: DEAD FREIGHT

A contested shipment and a dangerous freight attack expose unauthorized work by Torque’s people. The player can gather proof, force Rook to reckon with the Code, make lawful captures and steer the conflict toward accountability or deeper escalation.

06 / RECORD

SCOPE

The Blackwater Combine is a recurring rival or transactional partner. The Fallen Black Badge can exploit fractures, but he does not directly command the Jackals.

BACK TO THE EIGHT FACTIONS ↑
Approved The Blackwater Combine faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 05
05 / 08 — Blackwater Docks

The Blackwater Combine

Evelyn “The Harbormaster” Cross

Blackwater is a powerful criminal operation intertwined with legitimate shipping, bonded warehouses, docks, private logistics and valuable infrastructure. Pier 19, the Container Maze and the Bonded Warehouses are established locations. Many workers are ordinary law-abiding Vespa residents.

LEADERSHIP
Evelyn “The Harbormaster” Cross
ESTABLISHED AREA
Blackwater Docks
OTHER FIGURES
Adrian Vale · Lena Ortiz
01 / RECORD

THE PORT EMPIRE

Blackwater is a powerful criminal operation intertwined with legitimate shipping, bonded warehouses, docks, private logistics and valuable infrastructure. Pier 19, the Container Maze and the Bonded Warehouses are established locations. Many workers are ordinary law-abiding Vespa residents.

02 / RECORD

LEADER: EVELYN “THE HARBORMASTER” CROSS

Age 56; chairwoman and leader for roughly fifteen years. Her defining rule is “The Port Must Survive.” She will give up a lieutenant, an asset or even her position if she thinks continued port operations depend on the sacrifice.

03 / RECORD

PEOPLE

Adrian Vale Board director pressing expansion and unauthorized dealings.

Lena Ortiz Advocate for dock workers and safer, more independent port operations.

04 / RECORD

STORYLINE: THE MISSING MANIFEST

A vanished container and a missing customs investigator lead into freight records, concealed payments and historic corruption. The player can follow evidence toward a lawful arrest, expose an unauthorized operation and influence what happens to the port.

05 / RECORD

PRESSURE ON EVELYN

Expansionist board members and workers both challenge her vision. The story asks whether the harbor can survive without the criminal organization that claims to keep it running.

06 / RECORD

CANON BOUNDARY

Evelyn Cross is the leader—not Mirelle Thorne. Her doctrine is “The Port Must Survive,” not a claim that she always prioritizes workers over the port.

BACK TO THE EIGHT FACTIONS ↑
Approved The Parish Compact faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 06
06 / 08 — Velas Parish

The Parish Compact

Council of Houses

The founding families began Vespa’s earliest major organized criminal dynasty roughly 170 years ago. Their generations survived the Harbor War, Red Winter, Concrete War and Five Families War, and then established a Compact to avoid another war among themselves.

LEADERSHIP
Council of Houses
ESTABLISHED AREA
Velas Parish
OTHER FIGURES
Salvatore Moretti · Celeste Devereaux · Henri Baptiste · Edmund Calloway · Isadora Varela
01 / RECORD

OLDEST CRIMINAL EMPIRE

The founding families began Vespa’s earliest major organized criminal dynasty roughly 170 years ago. Their generations survived the Harbor War, Red Winter, Concrete War and Five Families War, and then established a Compact to avoid another war among themselves.

02 / RECORD

THE COUNCIL OF HOUSES

The Council settles family disputes and maintains unity. The five houses cooperate in legal, political, financial and criminal networks while preserving internal interests. Their public image is heritage, philanthropy and civic stewardship.

03 / RECORD

THE FIVE HOUSES

Moretti — the Sword; Devereaux — the Treasury; Baptiste — the Foundation; Calloway — the Shield; Varela — the Eyes.

04 / RECORD

SENIOR LEADERS

Don Salvatore Moretti, 76 First Chair; criminal tradition and enforcement.

Celeste Devereaux, 63 Finance, development, politics and investments.

Henri Baptiste, 59 Harbor trade and waterfront property.

Edmund Calloway, 67 Attorneys, judicial and administrative relationships.

Isadora Varela, 61 Covert information networks and intelligence.

05 / RECORD

CANON BOUNDARY

The five houses stay structurally united. Their ties to the VMA are selective, generational and powerful—not total control of every police officer.

CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
01 / RECORD

ISADORA’S UNILATERAL CRIME

Isadora ordered Isabella Marrow’s murder without the Council’s authorization. The others protected her afterward: Salvatore organized containment, Celeste hid finance, Henri arranged transport and Edmund applied legal and institutional pressure.

BACK TO THE EIGHT FACTIONS ↑
Approved The Gallows Men faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 07
07 / 08 — Gallows Reach

The Gallows Men

Wade “Preacher” Granger

The Gallows Men emerge from forgotten trailer settlements, rural roads, marsh canals, salvage sheds and close-knit families on Vespa’s outskirts. Innocent residents live alongside armed fugitives and outlaws; sanctuary and predation coexist.

LEADERSHIP
Wade “Preacher” Granger
ESTABLISHED AREA
Gallows Reach
OTHER FIGURES
June Holloway · Ellis “Dogbone” Rourke · Micah Boone · Calvin Roe
01 / RECORD

GALLOWS REACH

The Gallows Men emerge from forgotten trailer settlements, rural roads, marsh canals, salvage sheds and close-knit families on Vespa’s outskirts. Innocent residents live alongside armed fugitives and outlaws; sanctuary and predation coexist.

02 / RECORD

LEADER: WADE “PREACHER” GRANGER

Age 58. A former tow operator, mechanic and occasional marsh rescuer, Wade assembled scattered families after his sister Ruth died. He does not want the city. He wants outsiders—including The Guild—away from his people.

03 / RECORD

HIS RULE

“Under our roof, you’re one of ours. And we don’t hand over our own.” This protects vulnerable neighbors, but it also shields people who have harmed others.

04 / RECORD

SUPPORTING CHARACTERS

June Holloway Oversees Red Pine Trailer Court, protects its residents.

Ellis “Dogbone” Rourke Brutal enforcer.

Micah Boone Young protégé and possible conscience of the group.

Calvin Roe Former lawman with an uneasy connection to the past.

05 / RECORD

STORYLINE: NOOSE ROAD

A fugitive’s protection challenges Wade’s sanctuary code. Ruth’s custody records, witnesses and Iris’s receipt give the player a separate path toward justice. The case may change Wade’s trust without excusing his crimes.

CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
01 / RECORD

RUTH’S DEATH: THE ACTUAL TRUTH

Wade’s younger sister Ruth killed Harlan Pike in self-defense. Guild Hound Iris Keene lawfully delivered her to the VMA alive and uninjured. Seven hours later a detention officer unlawfully shot Ruth during coercive questioning. Authorities covered the death with a false escape account. The Guild did not investigate afterward.

BACK TO THE EIGHT FACTIONS ↑
Approved Vespa Metropolitan Authority faction dossier concept art from the finished Vespa City booklet; illustrated labels may differ from canonical prose.APPROVED FACTION ART / 08
08 / 08 — Vespa City / VMA Headquarters

Vespa Metropolitan Authority

Commissioner Miriam Holt

The VMA handles patrols, major crimes, detention and professional standards. Most staff are doing their jobs. Some senior figures have cultivated political and criminal connections over decades. The VMA is not simply another crime gang.

LEADERSHIP
Commissioner Miriam Holt
ESTABLISHED AREA
Vespa City / VMA Headquarters
OTHER FIGURES
Sofia Reyes · Elias Trent · Malik Brooks · Graham Sloane
01 / RECORD

AN IMPERFECT INSTITUTION

The VMA handles patrols, major crimes, detention and professional standards. Most staff are doing their jobs. Some senior figures have cultivated political and criminal connections over decades. The VMA is not simply another crime gang.

02 / RECORD

COMMISSIONER MIRIAM HOLT

Age 59. A principled leader committed to public trust and lawful accountability. She was not commissioner when Ruth died and now must navigate an entrenched institution without treating every officer as corrupt.

03 / RECORD

KEY PERSONNEL

Sofia Reyes Major Crimes detective, cautious potential ally of the player.

Elias Trent Professional Standards / misconduct investigator.

Malik Brooks Mercy precinct captain grounded in the community.

Graham Sloane, 62 Compromised deputy commissioner protecting older arrangements.

04 / RECORD

THE PARISH COMPACT’S OLD TIES

Calloway: legal scrutiny and administrative pressure. Devereaux: budgets, contracts and procurement. Moretti: veteran commands and organized crime investigators. Varela: information leaks and informants. Baptiste: harbor enforcement and waterfront connections.

05 / RECORD

STORYLINE: THE LAST TRANSFER

The player uncovers old transfer records, medical discrepancies, witnesses and administrative concealment. Commissioner Holt needs evidence strong enough to hold the wrongdoers accountable. The struggle is institutional reform versus the connected old guard—not a full police civil war.

CLASSIFIED RECORDS — CONTAINS STORY SPOILERS
01 / RECORD

RUTH’S OFFICIAL LIE

After Ruth Granger was killed in custody, Sloane protected the false escape narrative to shield the department. Later Edmund Calloway used knowledge of this vulnerability to gain leverage. The founding houses did NOT order Ruth’s death.

BACK TO THE EIGHT FACTIONS ↑

All eight visuals are the approved concept-art dossier pages. Canonical prose follows the accepted faction booklet; some small text embedded in illustrations may differ. Story spoilers remain behind optional disclosures.

03 / THE WORLD ATLAS

EXPLORE THE
STREETS OF VESPA.

Waterfront empires. Industrial corridors. Old money. Marsh roads. Choose a district to discover the forces that shape Vespa City.

VESPA CITY / WORLD INTELLIGENCEINTERACTIVE DISTRICT INDEX
Approved Vespa City district map with Crown Center, Mercy, Ironworks, Blackwater Docks, Velas Parish and Gallows Reach
APPROVED ILLUSTRATED MAP / SELECT A NUMBERED DISTRICT TO EXPLORE ITS ASSOCIATED FACTION
OPEN ORIGINAL MAP ↗
MAP PINS APPROXIMATE · ARTWORK AND FACTION BIBLE ARE THE SOURCE OF TRUTHALL EIGHT FACTIONS AVAILABLE IN THE DOSSIER INDEX
04 / PRODUCTION ARCHIVE

INSIDE THE
WORLD OF THE GUILD.

Approved environment concepts and planning material from the Vespa City art archive.

Approved architectural cutaway illustration of The Crooked Nail Guild headquarters
01 / THE CROOKED NAIL — ARCHITECTURAL CUTAWAY
Original approved Vespa City faction-booklet cover
02 / VESPA CITY — COMPLETE FACTION-BOOKLET COVER
THE INVESTIGATION IS JUST BEGINNING

NO ONE KNOWS
WHAT YOU'LL FIND.

Bounty Hunter is an in-development 603 Interactive project. This is an approved worldbuilding showcase, not game footage or a release announcement.

603 INTERACTIVE / STUDIO FILM