603 Interactive · In development

Barricades+ Bodybags

Hold the line. Count the dead.

An arcade zombie siege. Three rings of walls, a horde that grows every wave, and the quiet in between to build, buy and repair before it comes again.

  • Arcade zombie siege
  • Windows PC
  • Playtest builds · not yet released
In-development screenshot · Foundry Yard in the rain
Standing orders

Every wave, three phases.

  1. 01

    Prepare

    Open the supply depot. Buy weapons and ammo, place barricades, turrets and traps in the bands outside the core, and patch up whatever the last wave broke. Your backpack only holds so much.

  2. 02

    Fight

    The wave comes in surges from every side. Climb the stone stairs to the wall tops and fire over the parapet, throw grenades, and call in an airstrike when it gets ugly. Zombies can still reach up at you.

  3. 03

    Count

    Every kill pays, and clearing the wave pays a bonus that grows with each one. Prices climb too, so spend it well. Then the quiet ends.

The fort

Build it. Break it. Fix it.

The fort is three concentric rings with four gates, then two, then one. Zombies have to chew through the barricades; you walk straight through them.

Barricades
Wood · Armored · Electrified · Propane (it blows when they break it)
Turrets
Auto turret · Mark II, both fed with their own ammunition
Traps
Spike pit · Landmine · Barbed wire · Wall log rack · Rock hopper · Tesla coils, which join into a shock fence across a gap
Supply depot

Fourteen weapons. Bring all of them.

  • Pistol
  • SMG
  • Assault rifle
  • Light machine gun
  • Shotgun
  • Sniper rifle
  • Chainsaw
  • Flamethrower
  • Freeze gun
  • Grenade launcher
  • Rocket launcher
  • Blaster
  • Laser
  • Tesla gun
  • Grenades
  • Airstrikes
Know the dead

Five kinds of trouble.

Walker

From wave 1

Gaunt, hunched and relentless. The bulk of every wave.

Runner

From wave 3

A sprinter in a torn tracksuit, bent low and clawing.

Bloater

From wave 4

Swollen and boil-covered. It bursts at your gates, and the bursts chain.

Armored

From wave 5

Riot gear. It shrugs off bullets but not fire or electricity.

Brute

From wave 9

Hulking, shirtless and shackled. Smashes barricades with both fists.

Battlegrounds

Six places to make a stand.

Barricades + Bodybags in-development screenshot: Civil War Fort
The original battleground

Civil War Fort

Three brick rings with stone stairs, fire lanterns on every wall top, cannons on the ramparts and a ruined, burning suburb all around.

Barricades + Bodybags in-development screenshot: Foundry Yard
Offset gates and baffle walls

Foundry Yard

An industrial yard with snaking baffle walls and an inner furnace hall. Same waves, a very different fight.

Barricades + Bodybags in-development screenshot: Bunker Hill
1775

Bunker Hill

The redoubt on the hilltop above the harbour, with the Royal Navy firing broadsides from the river below.

Barricades + Bodybags in-development screenshot: The Trenches
1917

The Trenches

A zig-zag firing trench, plank bridges and the HQ bunker. Trenches slow the horde, so it heads for the bridges.

Barricades + Bodybags in-development screenshot: The Alamo
1836

The Alamo

A moonlit mission compound. Hold the plaza walls, fall back through the Long Barracks, make the last stand in the chapel.

Barricades + Bodybags in-development screenshot: Stalingrad
1942

Stalingrad

A ruined factory in a snowy, burning city. Rubble-choked streets funnel the horde onto three north gates.

From the playtest builds

In development.

In-development screenshots from playtest builds. Art, maps and features may change before release.

Status

No release date yet.

Barricades + Bodybags is in development for Windows PC. Playtest builds are running now; follow the devlog for what changes next.

603 INTERACTIVE / STUDIO FILM